9/23/2023 0 Comments Homebrew feats 5eRogues – Those choosing to play a melee Rogue will want to close on a monster to attack them but they usually won’t want to stay there with a d8 Hit Die and a decent but not very high AC.Fighters – The more attacks you have, the more creatures you can safely escape from, so the combination of Fighters having the most attacks and the most ASIs in the game make them perfect candidates for this feat.Moving faster and saying no to opportunity attacks must be great for everyone, right? Well to some degree, yes, but for some classes and builds it may not be worth spending an ASI on: Mobile is most useful for Alternatively, this allows you to ensure that your ranged character can always get away if a monster gets too close. This allows you to become a skirmishing character, taking swipes at the enemy and darting away to safety with your increased movement speed. When you make a melee attack against a creature, you don’t provoke an opportunity attack from that creature for the rest of the turn, whether you hit or not.This is a more situational benefit unless your party creates difficult terrain as a commonly-used tactic, consider this point as your speed is reliable, rather than something interesting on its own. When you take the Dash action, difficult terrain doesn’t cost you additional movement on that turn.Useful for all characters, this is particularly useful when paired with the last bullet point. Let’s break down what this feat gives you: Sometimes when you build a character you just want them to be fast, darting in and out of combat with unparalleled speed and agility, and that’s where Mobile comes in.
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